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Gaming industry could unlock $22 billion in profits on AI-driven cost cuts, says Morgan Stanley

Gaming industry could unlock $22 billion in profits on AI-driven cost cuts, says Morgan Stanley

By Rashika SinghWed, April 22, 2026 at 1:26 PM UTC

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FILE PHOTO: Grand Theft Auto The Trilogy by Take-Two Interactive Software Inc is seen for sale in a store in Manhattan, New York City, U.S., February 7, 2022. REUTERS/Andrew Kelly/File Photo

By Rashika Singh

April 22 (Reuters) - Advanced artificial intelligence tools could help cut down video game developing costs by nearly half, potentially unlocking about $22 billion in annual ‌profits for game makers worldwide, Morgan Stanley analysts said.

The adoption of AI tools ‌to automate tasks such as creating gaming environments, generating dialogue and testing software could help shorten production timelines and ​reduce costs, helping lift margins over time, the brokerage said in a note dated Tuesday.

However, it added, gains are unlikely to be distributed evenly across the gaming ecosystem.

The Wall Street brokerage estimates global consumer spending on video games will total $275 billion this year, with roughly 20%, or ‌about $55 billion, set to be reinvested ⁠in game development and operations.

Typically expensive and labor intensive, game development could become leaner as AI enables smaller teams and faster post-launch improvements, ⁠Morgan Stanley added.

The scale of modern game development is illustrated by Take-Two Interactive's Grand Theft Auto VI, one of the industry's most anticipated titles, that is being developed since around 2018 - five years ​after the ​release of GTA V. It is currently slated ​for a November 2026 launch after ‌multiple delays.

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"We see value concentrating in scaled platforms and discovery, particularly among companies with proprietary data, IP, and live operations," the brokerage said.

"Biggest beneficiaries may be those who control distribution, data, and engagement."

Morgan Stanley added that gaming platform and operators including Tencent, Sony and Roblox could be key beneficiaries, while large publishers such as Take-Two, Electronic Arts and Ubisoft, which have ‌the scale to deploy AI across multiple titles, could ​also benefit.

In contrast, companies with weaker franchises, such as ​Playtika and Netmarble may face greater ​pressure as AI lowers the cost to make mid-scale games, inviting more ‌competition.

"Game engines such as Unity and Unreal ​Engine face a more ​binary outcome: adapt or be disrupted," the brokerage said.

Beyond cost savings, AI could lift revenues by keeping games engaging for longer, boosting spending on add-on content, in-game ​purchases and subscriptions.

Rather than relying ‌mainly on new releases, publishers could shift focus to upgrading existing franchises through AI-driven ​content, cushioning the financial impact, the brokerage said.

(Reporting by Rashika Singh and ​Siddarth S in Bengaluru; Editing by Diti Pujara)

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